Changes to Overwatch’s Tiebreak Rule on the way

Overwatch's Sombra firing weapon

If you’re an Overwatch fan, you might have been in a situation where you were competing in an Assault or an Assault/Escort map, and you suddenly lost the match without knowing why. The cause of this outcome might be Overwatch’s tiebreak rule (the 1% rule), as Scott Mercer describes in Overwatch’s recent blog post:

“If Team A is on Hanamura defense and prevents Team B from ever gaining any capture progress, then when Team A is on offense they only need to reach 1% capture progress to win the game. This means Team B needs to always have someone contesting on the capture point, or they risk losing.”

33% Rule Coming Soon

Recognising that this was causing confusion for players, and potentially robbing them of the satisfaction of a clear victory, Blizzard will soon be changing the rule:

“Instead of needing to simply earn 1% more progress on an objective than the enemy team to break a tie and win, a team will also now also need to achieve a minimum of 33% progress.”

Mercer goes on to provide some examples:

“Team A attacks the first objective on Hanamura, but only gains 10% progress after a really rough offensive round.
Team B then attacks, but they can only gain 20%.
This is a TIE. Neither team achieved the minimum of 33%.

Team A attacks the first objective on Hanamura, and gains 90% progress. (So close!)
Team B attacks, and only gains 40%. progress.
Team A WINS, as they had a minimum of 33% and more progress than their opponent.

Team A attacks the second objective on Hanamura, and fully captures it with 3:00 left.
Team B attacks the second objective on Hanamura, and captures it in overtime with 0:00 left.
Team A now is back on the attack, trying to take the first objective. They can only reach 20% progress after their time bank of 3:00 elapses. This is a TIE. They did not meet the minimum target of 33% progress. If Team A had reached 33%, then they would have won the match.”

This sounds to us like an excellent solution to the problem. What do you think? Do you like the proposed changes or would you have handled it a different way?

Image Source: Official Overwatch Website